/***************************************************************************
 *   oboe.math.Mesh2D							  *
 *   Copyright (C) 2011 by Felipe Manga					*
 *   lufeboma@gmail.com							*
 *									 *
 *   Permission is hereby granted, free of charge, to any person obtaining *
 *   a copy of this software and associated documentation files (the	   *
 *   "Software"), to deal in the Software without restriction, including   *
 *   without limitation the rights to use, copy, modify, merge, publish,   *
 *   distribute, sublicense, and/or sell copies of the Software, and to	*
 *   permit persons to whom the Software is furnished to do so, subject to *
 *   the following conditions:						 *
 *									 *
 *   The above copyright notice and this permission notice shall be	*
 *   included in all copies or substantial portions of the Software.	   *
 *									 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,	   *
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF	*
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR	 *
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, *
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR *
 *   OTHER DEALINGS IN THE SOFTWARE.					   *
 ***************************************************************************/

package oboe.math;

import flash.display.Graphics;
import flash.display.Sprite;

import oboe.controllers.NodeController;
import oboe.core.RenderSettings;

import flash.Vector;

class Mesh2D
{
private var frames:Vector<Frame>;

public function new( frames:Vector<Frame> )
{
	this.frames = frames;
}

public function draw( s:RenderSettings ):Void
{
	if( 
	!this.frames || 
	s.frame >= this.frames.length || 
	s.mode == RenderSettings.MODE_CACHE_ONLY 
	) return;
	
	this.frames[ int(s.frame) ].draw( s );
}
}